---
title: One old man had a good boy who was hunting all the time, getting all… — Ojibwa myths and tales · tree and pragmatics
description: One old man had a good boy who was hunting all the time, getting all kinds of game and always having plenty to eat. Who acts: One old man, good boy. A sentence of «Ojibwa myths and tales» by Geo. E. Laidlaw, The People Who Became Serpents., with its dependency tree and the pragmatics of every clause
---

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# Ojibwa myths and tales, The People Who Became Serpents., sentence 3

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One old man had a good boy who was hunting all the time, getting all kinds of game and always having plenty to eat.

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**Who acts:** One old man, good boy · **What happens:** have, hunt, get, eat · **To what, where:** good boy, kinds, plenty

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This is a sentence of «Ojibwa myths and tales» by Geo. E. Laidlaw, The People Who Became Serpents.. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (One old man, good boy), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg76755:27:3
# text = One old man had a good boy who was hunting all the time, getting all kinds of game and always having plenty to eat.
1	One	one	NUM	CD	NumForm=Word|NumType=Card	3	nummod	_	_
2	old	old	ADJ	JJ	Degree=Pos	3	amod	_	_
3	man	man	NOUN	NN	Number=Sing	4	nsubj	_	_
4	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	good	good	ADJ	JJ	Degree=Pos	7	amod	_	_
7	boy	boy	NOUN	NN	Number=Sing	4	obj	_	_
8	who	who	PRON	WP	PronType=Rel	10	nsubj	_	_
9	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	10	aux	_	_
10	hunting	hunt	VERB	VBG	Tense=Pres|VerbForm=Part	7	acl:relcl	_	_
11	all	all	DET	PDT	PronType=Tot	13	det:predet	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	time	time	NOUN	NN	Number=Sing	10	obj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	15	punct	_	_
15	getting	get	VERB	VBG	Tense=Pres|VerbForm=Part	10	conj	_	_
16	all	all	DET	DT	PronType=Tot	17	det	_	_
17	kinds	kind	NOUN	NNS	Number=Plur	15	obj	_	_
18	of	of	ADP	IN	_	19	case	_	_
19	game	game	NOUN	NN	Number=Sing	17	nmod	_	_
20	and	and	CCONJ	CC	_	22	cc	_	_
21	always	always	ADV	RB	PronType=Tot	22	advmod	_	_
22	having	have	VERB	VBG	Tense=Pres|VerbForm=Part	10	conj	_	_
23	plenty	plenty	NOUN	NN	Number=Sing	22	obj	_	_
24	to	to	PART	TO	_	25	mark	_	_
25	eat	eat	VERB	VB	VerbForm=Inf	23	acl	_	SpaceAfter=No
26	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | One old man | a good boy |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent boy=Patient |
| 2 | **hunt** | past · progressive | a good boy |  |  |  | time |  | vn hunt-35.1 «NP V»: agent=Agent |
| 3 | **get** | gerund | a good boy *not said here* | all kinds of game |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer kind=Stimulus |
| 4 | **have** | gerund | a good boy *not said here* | plenty |  |  |  | always *property* | vn birth-28.2-1 «NP V NP»: agent=Agent plenty=Patient |
| 5 | **eat** | to-infinitive | a good boy *not said here* | plenty *not said here* |  |  |  |  | vn eat-39.1-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Ojibwa myths and tales» by Geo. E. Laidlaw, Project Gutenberg book 76755 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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