---
title: When the lights appear, danger threatens, and the warriors shoot at,… — Legends of the Northwest · tree and pragmatics
description: When the lights appear, danger threatens, and the warriors shoot at, and often slay, the evil spirit, but it rises from the dead again.] Who acts: lights, danger, warriors. A sentence of «Legends of the Northwest» by Hanford Lennox Gordon, In the Measure of Hiawatha, part 3, with its dependency tree
---

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# Legends of the Northwest, In the Measure of Hiawatha, part 3, sentence 99

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When the lights appear, danger threatens, and the warriors shoot at, and often slay, the evil spirit, but it rises from the dead again.\]

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**Who acts:** lights, danger, warriors · **What happens:** appear, threaten, shoot, slay, rise · **To what, where:** evil spirit, dead

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This is a sentence of «Legends of the Northwest» by Hanford Lennox Gordon, In the Measure of Hiawatha, part 3. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (lights, danger, warriors), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg8122:20:99
# text = When the lights appear, danger threatens, and the warriors shoot at, and often slay, the evil spirit, but it rises from the dead again.]
1	When	when	SCONJ	WRB	_	4	mark	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	lights	light	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	appear	appear	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	advcl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	4	punct	_	_
6	danger	danger	NOUN	NN	Number=Sing	7	nsubj	_	_
7	threatens	threaten	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	and	and	CCONJ	CC	_	12	cc	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	warriors	warrior	NOUN	NNS	Number=Plur	12	nsubj	_	_
12	shoot	shoot	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
13	at	at	ADP	IN	_	12	obl	_	SpaceAfter=No
14	,	,	PUNCT	,	_	17	punct	_	_
15	and	and	CCONJ	CC	_	17	cc	_	_
16	often	often	ADV	RB	_	17	advmod	_	_
17	slay	slay	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	SpaceAfter=No
18	,	,	PUNCT	,	_	21	punct	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
20	evil	evil	ADJ	JJ	Degree=Pos	21	amod	_	_
21	spirit	spirit	NOUN	NN	Number=Sing	17	obl	_	SpaceAfter=No
22	,	,	PUNCT	,	_	25	punct	_	_
23	but	but	CCONJ	CC	_	25	cc	_	_
24	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	25	nsubj	_	_
25	rises	rise	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
26	from	from	ADP	IN	_	28	case	_	_
27	the	the	DET	DT	Definite=Def|PronType=Art	28	det	_	_
28	dead	dead	ADJ	JJ	Degree=Pos	25	obl	_	_
29	again	again	ADV	RB	_	25	advmod	_	SpaceAfter=No
30	.	.	PUNCT	.	_	25	punct	_	SpaceAfter=No
31	]	]	PUNCT	-RRB-	_	25	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **appear** | present | the lights |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **threaten** | present | danger |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 3 | **shoot** | present | the warriors |  |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent |
| 4 | **slay** | present | danger *not said here* | the evil spirit |  |  |  | often *property* | vn murder-42.1 «NP V NP»: agent=Agent |
| 5 | **rise** | present | danger |  |  | the dead | again |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme from dead=Initial\_Location |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Legends of the Northwest» by Hanford Lennox Gordon, Project Gutenberg book 8122 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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