---
title: We shall suppose the game to be arranged for a party of six,—though… — In Ghostly Japan · tree and pragmatics
description: We shall suppose the game to be arranged for a party of six,—though there is no rule limiting the number of players. Who acts: We, rule. A sentence of «In Ghostly Japan» by Lafcadio Hearn, Opening, with its dependency tree and the pragmatics of every clause.
---

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# In Ghostly Japan, Opening, sentence 183

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We shall suppose the game to be arranged for a party of six,—though there is no rule limiting the number of players.

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**Who acts:** We, rule · **What happens:** suppose, arrange, be, limit · **To what, where:** game, number

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This is a sentence of «In Ghostly Japan» by Lafcadio Hearn, Opening. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (We, rule), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg8128:1:186
# text = We shall suppose the game to be arranged for a party of six,—though there is no rule limiting the number of players.
1	We	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	3	nsubj	_	_
2	shall	shall	AUX	MD	VerbForm=Fin	3	aux	_	_
3	suppose	suppose	VERB	VB	VerbForm=Inf	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	3	obj	_	_
6	to	to	PART	TO	_	8	mark	_	_
7	be	be	AUX	VB	VerbForm=Inf	8	aux:pass	_	_
8	arranged	arrange	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	_
9	for	for	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	party	party	NOUN	NN	Number=Sing	8	obl	_	_
12	of	of	ADP	IN	_	13	case	_	_
13	six	six	NUM	CD	NumForm=Word|NumType=Card	11	nmod	_	SpaceAfter=No
14	,	,	PUNCT	,	_	11	punct	_	SpaceAfter=No
15	—	-	PUNCT	:	_	18	punct	_	SpaceAfter=No
16	though	though	ADV	RB	_	18	advmod	_	_
17	there	there	PRON	EX	PronType=Dem	18	expl	_	_
18	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
19	no	no	DET	DT	PronType=Neg	20	det	_	_
20	rule	rule	NOUN	NN	Number=Sing	18	nsubj	_	_
21	limiting	limit	VERB	VBG	VerbForm=Ger	20	acl	_	_
22	the	the	DET	DT	Definite=Def|PronType=Art	23	det	_	_
23	number	number	NOUN	NN	Number=Sing	21	obj	_	_
24	of	of	ADP	IN	_	25	case	_	_
25	players	player	NOUN	NNS	Number=Plur	23	nmod	_	SpaceAfter=No
26	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **suppose** | shall | We | the game |  |  |  |  | vn consider-29.9-2 «NP V NP ADJ»: agent=Agent game=Attribute |
| 2 | **arrange** | to-infinitive · passive | We *not said here* | the game *not said here* |  |  |  | for a party of six | vn build-26.1 «NP V NP PP.beneficiary»: for party=Beneficiary |
| 3 | **be** | present | no rule |  |  | there |  | though *property* | vn exist-47.1 «NP V»: agent=Theme |
| 4 | **limit** | gerund | no rule *not said here* | the number of players |  |  |  |  | vn limit-76 «NP V NP»: agent=Causer number=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «In Ghostly Japan» by Lafcadio Hearn, Project Gutenberg book 8128 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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