---
title: It is the custom In some families to enter all such records in a boo… — In Ghostly Japan · tree and pragmatics
description: It is the custom In some families to enter all such records in a book especially made for the purpose, and furnished with an index which enables the _Kō-kwai_ player to refer immediately to any interesting fact belonging to the history of any past game. Who acts: party, index, interesting fact. A se
---

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# In Ghostly Japan, Names of Incense Used., part 1, sentence 10

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It is the custom In some families to enter all such records in a book especially made for the purpose, and furnished with an index which enables the \_Kō-kwai\_ player to refer immediately to any interesting fact belonging to the history of any past game.

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**Who acts:** party, index, interesting fact · **What happens:** be, enter, make, furnish, enable, refer · **To what, where:** custom, families, such records, book, Kō kwai

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This is a sentence of «In Ghostly Japan» by Lafcadio Hearn, Names of Incense Used., part 1. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (party, index, interesting fact), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg8128:3:10
# text = It is the custom In some families to enter all such records in a book especially made for the purpose, and furnished with an index which enables the _Kō-kwai_ player to refer immediately to any interesting fact belonging to the history of any past game.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	custom	custom	NOUN	NN	Number=Sing	0	root	_	_
5	In	in	ADP	IN	_	7	case	_	_
6	some	some	DET	DT	PronType=Ind	7	det	_	_
7	families	family	NOUN	NNS	Number=Plur	4	nmod	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	enter	enter	VERB	VB	VerbForm=Inf	4	acl	_	_
10	all	all	DET	DT	PronType=Tot	12	det	_	_
11	such	such	ADJ	JJ	Degree=Pos	12	amod	_	_
12	records	record	NOUN	NNS	Number=Plur	9	obj	_	_
13	in	in	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	book	book	NOUN	NN	Number=Sing	12	nmod	_	_
16	especially	especially	ADV	RB	_	17	advmod	_	_
17	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	15	acl	_	_
18	for	for	ADP	IN	_	20	case	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	20	det	_	_
20	purpose	purpose	NOUN	NN	Number=Sing	17	obl	_	SpaceAfter=No
21	,	,	PUNCT	,	_	23	punct	_	_
22	and	and	CCONJ	CC	_	23	cc	_	_
23	furnished	furnish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	conj	_	_
24	with	with	ADP	IN	_	26	case	_	_
25	an	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
26	index	index	NOUN	NN	Number=Sing	23	obl	_	_
27	which	which	PRON	WDT	PronType=Rel	28	nsubj	_	_
28	enables	enable	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	26	acl:relcl	_	_
29	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
30	_	_	PUNCT	``	_	33	punct	_	SpaceAfter=No
31	Kō	Kō	PROPN	NNP	Number=Sing	33	compound	_	SpaceAfter=No
32	-	-	PUNCT	HYPH	_	31	punct	_	SpaceAfter=No
33	kwai	kwai	NOUN	NN	Number=Sing	28	obj	_	SpaceAfter=No
34	_	_	PUNCT	NFP	_	35	punct	_	_
35	player	player	NOUN	NN	Number=Sing	33	appos	_	_
36	to	to	PART	TO	_	37	mark	_	_
37	refer	refer	VERB	VB	VerbForm=Inf	35	acl	_	_
38	immediately	immediately	ADV	RB	_	37	advmod	_	_
39	to	to	ADP	IN	_	42	case	_	_
40	any	any	DET	DT	PronType=Ind	42	det	_	_
41	interesting	interesting	ADJ	JJ	Degree=Pos	42	amod	_	_
42	fact	fact	NOUN	NN	Number=Sing	37	obl	_	_
43	belonging	belong	VERB	VBG	VerbForm=Ger	42	acl	_	_
44	to	to	ADP	IN	_	46	case	_	_
45	the	the	DET	DT	Definite=Def|PronType=Art	46	det	_	_
46	history	history	NOUN	NN	Number=Sing	43	obl	_	_
47	of	of	ADP	IN	_	50	case	_	_
48	any	any	DET	DT	PronType=Ind	50	det	_	_
49	past	past	ADJ	JJ	Degree=Pos	50	amod	_	_
50	game	game	NOUN	NN	Number=Sing	46	nmod	_	SpaceAfter=No
51	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | party | the custom |  | some families |  |  | tree rules |
| 2 | **enter** | to-infinitive |  | all such records |  | a book |  |  | vn escape-51.1-1-2 «NP V NP»: agent=Theme record=Destination |
| 3 | **make** | participle |  | a book *not said here* |  |  |  | for the purpose; especially *property* | vn build-26.1-1 «NP V NP P.asset»: agent=Agent for purpose=Asset |
| 4 | **furnish** | participle | party *not said here* |  |  |  |  | with a index | vn fulfilling-13.4.1-1 «NP V NP-Fulfilling PP.theme»: agent=Agent with index=Theme |
| 5 | **enable** | present | a index | the Kō kwai |  |  |  |  | tree rules |
| 6 | **refer** | to-infinitive | a index *not said here* |  |  |  |  | to any interesting fact; immediately *property* | vn relate-86.2-2 «NP V PP.co-theme»: agent=Theme to fact=Co-Theme |
| 7 | **belong** | gerund | any interesting fact *not said here* |  |  |  |  | to the history of any past game | vn attend-107.4-2 «NP V PP»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «In Ghostly Japan» by Lafcadio Hearn, Project Gutenberg book 8128 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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