---
title: It is forbidden to leave the room during the game, or to open any do… — In Ghostly Japan · tree and pragmatics
description: It is forbidden to leave the room during the game, or to open any door or window, or to indulge in needless conversation. A sentence of «In Ghostly Japan» by Lafcadio Hearn, Names of Incense Used., part 1, with its dependency tree and the pragmatics of every clause.
---

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# In Ghostly Japan, Names of Incense Used., part 1, sentence 34

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It is forbidden to leave the room during the game, or to open any door or window, or to indulge in needless conversation.

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**What happens:** forbid, leave, open, indulge · **To what, where:** guest, room, door, needless conversation

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This is a sentence of «In Ghostly Japan» by Lafcadio Hearn, Names of Incense Used., part 1. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg8128:3:36
# text = It is forbidden to leave the room during the game, or to open any door or window, or to indulge in needless conversation.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	forbidden	forbid	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	leave	leave	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	room	room	NOUN	NN	Number=Sing	5	obj	_	_
8	during	during	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
11	,	,	PUNCT	,	_	14	punct	_	_
12	or	or	CCONJ	CC	_	14	cc	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	open	open	VERB	VB	Mood=Imp|VerbForm=Fin	3	parataxis	_	_
15	any	any	DET	DT	PronType=Ind	16	det	_	_
16	door	door	NOUN	NN	Number=Sing	14	obj	_	_
17	or	or	CCONJ	CC	_	18	cc	_	_
18	window	window	NOUN	NN	Number=Sing	16	conj	_	SpaceAfter=No
19	,	,	PUNCT	,	_	22	punct	_	_
20	or	or	CCONJ	CC	_	22	cc	_	_
21	to	to	PART	TO	_	22	mark	_	_
22	indulge	indulge	VERB	VB	Mood=Imp|VerbForm=Fin	14	conj	_	_
23	in	in	ADP	IN	_	25	case	_	_
24	needless	needless	ADJ	JJ	Degree=Pos	25	amod	_	_
25	conversation	conversation	NOUN	NN	Number=Sing	22	obl	_	SpaceAfter=No
26	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **forbid** | present · passive |  | guest |  |  |  |  | tree rules |
| 2 | **leave** | to-infinitive |  | the room |  |  | during the game |  | vn keep-15.2 «NP V NP»: agent=Agent room=Theme |
| 3 | **open** | to-infinitive |  | any door or window |  |  |  |  | vn spatial\_configuration-47.6-1 «PP.location V NP»: agent=Location door=Theme |
| 4 | **indulge** | to-infinitive |  |  |  | needless conversation |  |  | tree rules |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «In Ghostly Japan» by Lafcadio Hearn, Project Gutenberg book 8128 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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